Jump On It vs The Mad Science Group Franchise Comparison

Below is an in-depth analysis and side-by-side comparison of Jump On It vs The Mad Science Group including start-up costs and fees, business experience requirements, training & support and financing options.

Start-Up Costs and Fees

  Jump On It The Mad Science Group
Investment 179000 - 300000 74050 - 110459
Franchise Fee 0
Royalty Fee 6% 8%
Advertising Fee 4%
Year Founded 2007 1985
Year Franchised 2010 1995
Term Of Agreement
Term Of Agreement
Renewal Fee


Business Experience Requirements

  Jump On It The Mad Science Group
Experience Industry experience General business experience Marketing skills

Financing Options

  Jump On It The Mad Science Group
 
Franchise Fees No
Start-up Costs No
Equipment No
Inventory No
Receivables No
Payroll No

Training & Support

  Jump On It The Mad Science Group
Training
Support Newsletter, Meetings, Toll-free phone line, Internet, Security/safety procedures, Field operations/evaluations
Marketing Co-op advertising, Regional advertising
Operations Franchise can be run from home. 5% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 - 30 Absentee ownership of franchise is NOT allowed. (95% of current franchisees are owner/operators)

Expansion Plans

  Jump On It The Mad Science Group
US Expansion
Canada Expansion
International Expansion

Start-Up Costs and Fees Mobile

Investment
Jump On It
The Mad Science Group
Franchise Fee
Jump On It
The Mad Science Group
Royalty Fee
Jump On It 6%
The Mad Science Group 8%
Advertising Fee
Jump On It 4%
The Mad Science Group
Year Founded
Jump On It 2007
The Mad Science Group 1985
Year Franchised
Jump On It 2010
The Mad Science Group 1995
Term Of Agreement
Jump On It
The Mad Science Group 25 years
Renewal Fee
Jump On It
The Mad Science Group


Business Experience Requirements

Experience
Jump On It
The Mad Science Group Industry experience General business experience Marketing skills

Financing Options

 
Franchise Fees
Jump On It
The Mad Science Group
Start-up Costs
Jump On It
The Mad Science Group
Equipment
Jump On It}
The Mad Science Group
Inventory
Jump On It
The Mad Science Group
Receivables
Jump On It
The Mad Science Group
Payroll
Jump On It
The Mad Science Group

Training & Support

Training
Jump On It
The Mad Science Group
Support
Jump On It
The Mad Science Group Newsletter, Meetings, Toll-free phone line, Internet, Security/safety procedures, Field operations/evaluations
Marketing
Jump On It
The Mad Science Group Co-op advertising, Regional advertising
Operations
Jump On It
The Mad Science Group Franchise can be run from home. 5% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 - 30 Absentee ownership of franchise is NOT allowed. (95% of current franchisees are owner/operators)

Expansion Plans

US Expansion
Jump On It
The Mad Science Group
Canada Expansion
Jump On It
The Mad Science Group
International Expansion
Jump On It
The Mad Science Group