Instant Imprints vs Have Signs Will Travel Franchise Comparison

Below is an in-depth analysis and side-by-side comparison of Instant Imprints vs Have Signs Will Travel including start-up costs and fees, business experience requirements, training & support and financing options.

Start-Up Costs and Fees

  Instant Imprints Have Signs Will Travel
Investment 157817 - 339385 103500 - 148500
Franchise Fee 0
Royalty Fee 5% 6%
Advertising Fee $300/Mo.Max
Year Founded 1992 1996
Year Franchised 2001 0
Term Of Agreement
Term Of Agreement
Renewal Fee


Business Experience Requirements

  Instant Imprints Have Signs Will Travel
Experience General business experience Marketing skills

Financing Options

  Instant Imprints Have Signs Will Travel
 
Franchise Fees No
Start-up Costs No
Equipment No
Inventory No
Receivables No
Payroll No

Training & Support

  Instant Imprints Have Signs Will Travel
Training 4 weeks in Bohemia
Support Newsletter, Meetings, Toll-free phone line, Grand opening, Internet, Field operations/evaluations, Purchasing cooperatives Central Data Processing Field Training Initial Store Opening 800 Telephone Hotline
Marketing Co-op advertising, Ad slicks, National media, Regional advertising
Operations International franchisees required to buy multiple units/master licenses; 10% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 Absentee ownership of franchise is NOT allowed.

Expansion Plans

  Instant Imprints Have Signs Will Travel
US Expansion Alaska, Alabama, Arkansas, Arizona, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Iowa, Idaho, Illinois, Kansas, Kentucky, Louisiana, Massachusetts, Maryland, Maine, Missouri, Mississippi, Montana, Nebraska, North Carolina, New Hampshire, New Jersey, New Mexico, Nevada, New York, Ohio, Oklahoma, Oregon, Pennsylvania, South Carolina, Tennessee, Texas, Utah, Virginia, Vermont, Washington, Wisconsin, West Virginia, Wyoming, Nationwide, Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Guam, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Puerto Rico, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
Canada Expansion Nationwide, Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland, Northwest Territories, Nova Scotia, Nunavut, Ontario, Prince Edward Island, Quebec, Saskatchewan, Yukon Territory
International Expansion

Start-Up Costs and Fees Mobile

Investment
Instant Imprints
Have Signs Will Travel
Franchise Fee
Instant Imprints
Have Signs Will Travel
Royalty Fee
Instant Imprints 5%
Have Signs Will Travel 6%
Advertising Fee
Instant Imprints
Have Signs Will Travel $300/Mo.Max
Year Founded
Instant Imprints 1992
Have Signs Will Travel 1996
Year Franchised
Instant Imprints 2001
Have Signs Will Travel 0
Term Of Agreement
Instant Imprints 15 years
Have Signs Will Travel 10 years +10
Renewal Fee
Instant Imprints $2.5K
Have Signs Will Travel


Business Experience Requirements

Experience
Instant Imprints General business experience Marketing skills
Have Signs Will Travel

Financing Options

 
Franchise Fees
Instant Imprints No
Have Signs Will Travel No
Start-up Costs
Instant Imprints
Have Signs Will Travel
Equipment
Instant Imprints}
Have Signs Will Travel
Inventory
Instant Imprints
Have Signs Will Travel
Receivables
Instant Imprints
Have Signs Will Travel
Payroll
Instant Imprints
Have Signs Will Travel

Training & Support

Training
Instant Imprints
Have Signs Will Travel 4 weeks in Bohemia
Support
Instant Imprints Newsletter, Meetings, Toll-free phone line, Grand opening, Internet, Field operations/evaluations, Purchasing cooperatives
Have Signs Will Travel Central Data Processing Field Training Initial Store Opening 800 Telephone Hotline
Marketing
Instant Imprints Co-op advertising, Ad slicks, National media, Regional advertising
Have Signs Will Travel
Operations
Instant Imprints International franchisees required to buy multiple units/master licenses; 10% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 Absentee ownership of franchise is NOT allowed.
Have Signs Will Travel

Expansion Plans

US Expansion
Instant Imprints Alaska, Alabama, Arkansas, Arizona, California, Colorado, Connecticut, Delaware, Florida, Georgia, Hawaii, Iowa, Idaho, Illinois, Kansas, Kentucky, Louisiana, Massachusetts, Maryland, Maine, Missouri, Mississippi, Montana, Nebraska, North Carolina, New Hampshire, New Jersey, New Mexico, Nevada, New York, Ohio, Oklahoma, Oregon, Pennsylvania, South Carolina, Tennessee, Texas, Utah, Virginia, Vermont, Washington, Wisconsin, West Virginia, Wyoming,
Have Signs Will Travel Nationwide, Alabama, Alaska, Arizona, Arkansas, California, Colorado, Connecticut, Delaware, District of Columbia, Florida, Georgia, Guam, Hawaii, Idaho, Illinois, Indiana, Iowa, Kansas, Kentucky, Louisiana, Maine, Maryland, Massachusetts, Michigan, Minnesota, Mississippi, Missouri, Montana, Nebraska, Nevada, New Hampshire, New Jersey, New Mexico, New York, North Carolina, North Dakota, Ohio, Oklahoma, Oregon, Pennsylvania, Puerto Rico, Rhode Island, South Carolina, South Dakota, Tennessee, Texas, Utah, Vermont, Virginia, Washington, West Virginia, Wisconsin, Wyoming
Canada Expansion
Instant Imprints
Have Signs Will Travel Nationwide, Alberta, British Columbia, Manitoba, New Brunswick, Newfoundland, Northwest Territories, Nova Scotia, Nunavut, Ontario, Prince Edward Island, Quebec, Saskatchewan, Yukon Territory
International Expansion
Instant Imprints
Have Signs Will Travel