Funtopia vs The Mad Science Group Franchise Comparison

Below is an in-depth analysis and side-by-side comparison of Funtopia vs The Mad Science Group including start-up costs and fees, business experience requirements, training & support and financing options.

Start-Up Costs and Fees

  Funtopia The Mad Science Group
Investment 600791 - 1853381 74050 - 110459
Franchise Fee 0
Royalty Fee 6% 8%
Advertising Fee 1%
Year Founded 2013 1985
Year Franchised 2015 1995
Term Of Agreement
Term Of Agreement
Renewal Fee


Business Experience Requirements

  Funtopia The Mad Science Group
Experience Industry experience General business experience Marketing skills

Financing Options

  Funtopia The Mad Science Group
 
Franchise Fees No
Start-up Costs No
Equipment No
Inventory No
Receivables No
Payroll No

Training & Support

  Funtopia The Mad Science Group
Training
Support Purchasing Co-ops Meetings/Conventions Grand Opening Field Operations Newsletter, Meetings, Toll-free phone line, Internet, Security/safety procedures, Field operations/evaluations
Marketing Co-op Advertising National Media Regional Advertising Co-op advertising, Regional advertising
Operations Number of Employees Required to Run: 40 - 80 Franchise can be run from home. 5% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 - 30 Absentee ownership of franchise is NOT allowed. (95% of current franchisees are owner/operators)

Expansion Plans

  Funtopia The Mad Science Group
US Expansion
Canada Expansion
International Expansion

Start-Up Costs and Fees Mobile

Investment
Funtopia
The Mad Science Group
Franchise Fee
Funtopia
The Mad Science Group
Royalty Fee
Funtopia 6%
The Mad Science Group 8%
Advertising Fee
Funtopia 1%
The Mad Science Group
Year Founded
Funtopia 2013
The Mad Science Group 1985
Year Franchised
Funtopia 2015
The Mad Science Group 1995
Term Of Agreement
Funtopia
The Mad Science Group 25 years
Renewal Fee
Funtopia
The Mad Science Group


Business Experience Requirements

Experience
Funtopia
The Mad Science Group Industry experience General business experience Marketing skills

Financing Options

 
Franchise Fees
Funtopia
The Mad Science Group
Start-up Costs
Funtopia
The Mad Science Group
Equipment
Funtopia}
The Mad Science Group
Inventory
Funtopia
The Mad Science Group
Receivables
Funtopia
The Mad Science Group
Payroll
Funtopia
The Mad Science Group

Training & Support

Training
Funtopia
The Mad Science Group
Support
Funtopia Purchasing Co-ops Meetings/Conventions Grand Opening Field Operations
The Mad Science Group Newsletter, Meetings, Toll-free phone line, Internet, Security/safety procedures, Field operations/evaluations
Marketing
Funtopia Co-op Advertising National Media Regional Advertising
The Mad Science Group Co-op advertising, Regional advertising
Operations
Funtopia Number of Employees Required to Run: 40 - 80
The Mad Science Group Franchise can be run from home. 5% of all franchisees own more than one unit Number of employees needed to run franchised unit: 3 - 30 Absentee ownership of franchise is NOT allowed. (95% of current franchisees are owner/operators)

Expansion Plans

US Expansion
Funtopia
The Mad Science Group
Canada Expansion
Funtopia
The Mad Science Group
International Expansion
Funtopia
The Mad Science Group